GameplayKit Changes for Swift
GameplayKit
Removed GKMinmaxStrategist.gameModel
Removed GKMinmaxStrategist.randomSource
Added GKStrategist
Added GKStrategist.gameModel
Modified GKGameModel
Declaration | |
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From | protocol GKGameModel : NSObjectProtocol, NSCopying { var players: [GKGameModelPlayer]? { get } var activePlayer: GKGameModelPlayer? { get } func setGameModel(_ gameModel: GKGameModel) func gameModelUpdatesForPlayer(_ player: GKGameModelPlayer) -> [GKGameModelUpdate]? func applyGameModelUpdate(_ gameModelUpdate: GKGameModelUpdate) optional func scoreForPlayer(_ player: GKGameModelPlayer) -> Int optional func isWinForPlayer(_ player: GKGameModelPlayer) -> Bool optional func isLossForPlayer(_ player: GKGameModelPlayer) -> Bool } |
To | protocol GKGameModel : NSObjectProtocol, NSCopying { var players: [GKGameModelPlayer]? { get } var activePlayer: GKGameModelPlayer? { get } func setGameModel(_ gameModel: GKGameModel) func gameModelUpdatesForPlayer(_ player: GKGameModelPlayer) -> [GKGameModelUpdate]? func applyGameModelUpdate(_ gameModelUpdate: GKGameModelUpdate) optional func scoreForPlayer(_ player: GKGameModelPlayer) -> Int optional func isWinForPlayer(_ player: GKGameModelPlayer) -> Bool optional func isLossForPlayer(_ player: GKGameModelPlayer) -> Bool optional func unapplyGameModelUpdate(_ gameModelUpdate: GKGameModelUpdate) } |
Modified GKMinmaxStrategist
Declaration | Protocols | |
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From | class GKMinmaxStrategist : NSObject { var gameModel: GKGameModel? var maxLookAheadDepth: Int var randomSource: GKRandom? func bestMoveForPlayer(_ player: GKGameModelPlayer) -> GKGameModelUpdate? func randomMoveForPlayer(_ player: GKGameModelPlayer, fromNumberOfBestMoves numMovesToConsider: Int) -> GKGameModelUpdate? } | -- |
To | class GKMinmaxStrategist : NSObject, GKStrategist { var maxLookAheadDepth: Int func bestMoveForPlayer(_ player: GKGameModelPlayer) -> GKGameModelUpdate? func randomMoveForPlayer(_ player: GKGameModelPlayer, fromNumberOfBestMoves numMovesToConsider: Int) -> GKGameModelUpdate? } | GKStrategist |