DemoBots/LevelSceneSuccessState.swift
/* |
Copyright (C) 2016 Apple Inc. All Rights Reserved. |
See LICENSE.txt for this sample’s licensing information |
Abstract: |
A state used by `LevelScene` to indicate that the player completed a level successfully. |
*/ |
import SpriteKit |
import GameplayKit |
class LevelSceneSuccessState: LevelSceneOverlayState { |
// MARK: Properties |
override var overlaySceneFileName: String { |
return "SuccessScene" |
} |
// MARK: GKState Life Cycle |
override func didEnter(from previousState: GKState?) { |
super.didEnter(from: previousState) |
if let inputComponent = levelScene.playerBot.component(ofType: InputComponent.self) { |
inputComponent.isEnabled = false |
} |
// Begin preloading the next scene in preparation for the user to advance. |
levelScene.sceneManager.prepareScene(identifier: .nextLevel) |
} |
override func isValidNextState(_ stateClass: AnyClass) -> Bool { |
return false |
} |
} |
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