PublicUtility/AUOutputBL.h
/* |
File: AUOutputBL.h |
Abstract: Part of CoreAudio Utility Classes |
Version: 1.01 |
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple |
Inc. ("Apple") in consideration of your agreement to the following |
terms, and your use, installation, modification or redistribution of |
this Apple software constitutes acceptance of these terms. If you do |
not agree with these terms, please do not use, install, modify or |
redistribute this Apple software. |
In consideration of your agreement to abide by the following terms, and |
subject to these terms, Apple grants you a personal, non-exclusive |
license, under Apple's copyrights in this original Apple software (the |
"Apple Software"), to use, reproduce, modify and redistribute the Apple |
Software, with or without modifications, in source and/or binary forms; |
provided that if you redistribute the Apple Software in its entirety and |
without modifications, you must retain this notice and the following |
text and disclaimers in all such redistributions of the Apple Software. |
Neither the name, trademarks, service marks or logos of Apple Inc. may |
be used to endorse or promote products derived from the Apple Software |
without specific prior written permission from Apple. Except as |
expressly stated in this notice, no other rights or licenses, express or |
implied, are granted by Apple herein, including but not limited to any |
patent rights that may be infringed by your derivative works or by other |
works in which the Apple Software may be incorporated. |
The Apple Software is provided by Apple on an "AS IS" basis. APPLE |
MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION |
THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS |
FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND |
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. |
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL |
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, |
MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED |
AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), |
STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE |
POSSIBILITY OF SUCH DAMAGE. |
Copyright (C) 2012 Apple Inc. All Rights Reserved. |
*/ |
#ifndef __AUOutputBL_h__ |
#define __AUOutputBL_h__ |
#include "CAStreamBasicDescription.h" |
#if !defined(__COREAUDIO_USE_FLAT_INCLUDES__) |
#else |
#endif |
// ____________________________________________________________________________ |
// |
// AUOutputBL - Simple Buffer List wrapper targetted to use with retrieving AU output |
// Works in one of two ways (both adjustable)... Can use it with NULL pointers, or allocate |
// memory to receive the data in. |
// Before using this with any call to AudioUnitRender, it needs to be Prepared |
// as some calls to AudioUnitRender can reset the ABL |
class AUOutputBL { |
public: |
// you CANNOT use one of these - it will crash! |
// AUOutputBL (); |
// this is the constructor that you use |
// it can't be reset once you've constructed it |
AUOutputBL (const CAStreamBasicDescription &inDesc, UInt32 inDefaultNumFrames = 512); |
~AUOutputBL(); |
void Prepare () |
{ |
Prepare (mFrames); |
} |
// this version can throw if this is an allocted ABL and inNumFrames is > AllocatedFrames() |
// you can set the bool to true if you want a NULL buffer list even if allocated |
// inNumFrames must be a valid number (will throw if inNumFrames is 0) |
void Prepare (UInt32 inNumFrames, bool inWantNullBufferIfAllocated = false); |
AudioBufferList* ABL() { return mBufferList; } |
// You only need to call this if you want to allocate a buffer list |
// if you want an empty buffer list, just call Prepare() |
// if you want to dispose previously allocted memory, pass in 0 |
// then you either have an empty buffer list, or you can re-allocate |
// Memory is kept around if an Allocation request is less than what is currently allocated |
void Allocate (UInt32 inNumberFrames); |
UInt32 AllocatedFrames() const { return mFrames; } |
const CAStreamBasicDescription& GetFormat() const { return mFormat; } |
#if DEBUG |
void Print(); |
#endif |
private: |
UInt32 AllocatedBytes () const { return (mBufferSize * mNumberBuffers); } |
CAStreamBasicDescription mFormat; |
Byte* mBufferMemory; |
AudioBufferList* mBufferList; |
UInt32 mNumberBuffers; |
UInt32 mBufferSize; |
UInt32 mFrames; |
// don't want to copy these.. can if you want, but more code to write! |
AUOutputBL () {} |
AUOutputBL (const AUOutputBL &c); |
AUOutputBL& operator= (const AUOutputBL& c); |
}; |
#endif // __AUOutputBL_h__ |
Copyright © 2012 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2012-07-17