1_TapToZoom/Classes/RootViewController.m

 
/*
     File: RootViewController.m
 Abstract: View controller to manage a scrollview that displays a zoomable image.
 
  Version: 1.3
 
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 */
 
#import "RootViewController.h"
 
#define ZOOM_VIEW_TAG 100
#define ZOOM_STEP 1.5
 
 
@interface RootViewController (UtilityMethods)
- (CGRect)zoomRectForScale:(float)scale withCenter:(CGPoint)center;
@end
 
 
@implementation RootViewController
 
@synthesize imageScrollView, imageView;
 
- (void)loadView {
    [super loadView];
    
    // set the tag for the image view
    [imageView setTag:ZOOM_VIEW_TAG];
    
    // add gesture recognizers to the image view
    UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleSingleTap:)];
    UITapGestureRecognizer *doubleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleDoubleTap:)];
    UITapGestureRecognizer *twoFingerTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTwoFingerTap:)];
    
    [doubleTap setNumberOfTapsRequired:2];
    [twoFingerTap setNumberOfTouchesRequired:2];
    
    [imageView addGestureRecognizer:singleTap];
    [imageView addGestureRecognizer:doubleTap];
    [imageView addGestureRecognizer:twoFingerTap];
    
    [singleTap release];
    [doubleTap release];
    [twoFingerTap release];
    
    // calculate minimum scale to perfectly fit image width, and begin at that scale
    float minimumScale = [imageScrollView frame].size.width  / [imageView frame].size.width;
    [imageScrollView setMinimumZoomScale:minimumScale];
    [imageScrollView setZoomScale:minimumScale];
}
 
 
- (void)viewDidUnload {
    self.imageScrollView = nil;
    self.imageView = nil;
}
 
 
- (void)dealloc {
    [imageScrollView release];
    [imageView release];
    [super dealloc];
}
 
#pragma mark UIScrollViewDelegate methods
 
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView {
    return [imageScrollView viewWithTag:ZOOM_VIEW_TAG];
}
 
/************************************** NOTE **************************************/
/* The following delegate method works around a known bug in zoomToRect:animated: */
/* In the next release after 3.0 this workaround will no longer be necessary      */
/**********************************************************************************/
- (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(float)scale {
    [scrollView setZoomScale:scale+0.01 animated:NO];
    [scrollView setZoomScale:scale animated:NO];
}
 
#pragma mark TapDetectingImageViewDelegate methods
 
- (void)handleSingleTap:(UIGestureRecognizer *)gestureRecognizer {
    // single tap does nothing for now
}
 
- (void)handleDoubleTap:(UIGestureRecognizer *)gestureRecognizer {
    // double tap zooms in
    float newScale = [imageScrollView zoomScale] * ZOOM_STEP;
    CGRect zoomRect = [self zoomRectForScale:newScale withCenter:[gestureRecognizer locationInView:gestureRecognizer.view]];
    [imageScrollView zoomToRect:zoomRect animated:YES];
}
 
- (void)handleTwoFingerTap:(UIGestureRecognizer *)gestureRecognizer {
    // two-finger tap zooms out
    float newScale = [imageScrollView zoomScale] / ZOOM_STEP;
    CGRect zoomRect = [self zoomRectForScale:newScale withCenter:[gestureRecognizer locationInView:gestureRecognizer.view]];
    [imageScrollView zoomToRect:zoomRect animated:YES];
}
 
#pragma mark Utility methods
 
- (CGRect)zoomRectForScale:(float)scale withCenter:(CGPoint)center {
    
    CGRect zoomRect;
    
    // the zoom rect is in the content view's coordinates. 
    //    At a zoom scale of 1.0, it would be the size of the imageScrollView's bounds.
    //    As the zoom scale decreases, so more content is visible, the size of the rect grows.
    zoomRect.size.height = [imageScrollView frame].size.height / scale;
    zoomRect.size.width  = [imageScrollView frame].size.width  / scale;
    
    // choose an origin so as to get the right center.
    zoomRect.origin.x    = center.x - (zoomRect.size.width  / 2.0);
    zoomRect.origin.y    = center.y - (zoomRect.size.height / 2.0);
    
    return zoomRect;
}
 
@end