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  • Live Activities essentials

    Elevate your app experience with Live Activities. Explore many of the places where Live Activities appear, including a new style in the Dynamic Island that delivers more information when iPhone is used in landscape. Learn how to tailor your Live Activity for each space, structure your content and data, and drive real time updates from start to finish using ActivityKit and push notifications.

    Chapters

    • 0:01 - Introduction
    • 1:53 - Create and update
    • 9:51 - Optimize

    Resources

    • Human Interface Guidelines: Live Activities
    • Starting and updating Live Activities with ActivityKit push notifications
    • ActivityKit
      • HD Video
      • SD Video

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  • Search this video…
    • 4:16 - Define initial Live Activity

      // Define initial Live Activity.
      
      import ActivityKit
      import Foundation
      
      public struct DrinkOrderAttributes: ActivityAttributes {
          let shopName: String
          let drink: Drink
          let orderID: UUID
      
          public struct ContentState: Codable, Hashable {
              var phase: DrinkOrder.Phase = .waiting
              var estimatedReadyDate: Date
              var rating: DrinkOrder.Rating?
          }
      }
    • 5:35 - Create each Live Activity view

      // Create each Live Activity view
      
      import ActivityKit
      import SwiftUI
      import WidgetKit
      
      struct DrinkOrderLiveActivity: Widget {
          var body: some WidgetConfiguration {
              ActivityConfiguration(for: DrinkOrderAttributes.self) { context in
                  ActivityView(context: context)
              } dynamicIsland: { context in
                  DynamicIsland {
                      DynamicIslandExpandedRegion(.leading) {
                          ExpandedLeadingView(context: context)
                      }
                      DynamicIslandExpandedRegion(.center) {
                          ExpandedCenterView(context: context)
                      }
                      DynamicIslandExpandedRegion(.trailing) {
                          ExpandedTrailingView(context: context)
                      }
                      DynamicIslandExpandedRegion(.bottom) {
                          ExpandedBottomView(context: context)
                      }
                  } compactLeading: {
                      CompactLeadingView(context: context)
                  } compactTrailing: {
                      CompactTrailingView(context: context)
                  } minimal: {
                      MinimalView(context: context)
                  }
              }
          }
      }
    • 7:43 - Start and update a Live Activity

      // Start a Live Activity
      
      func launchLiveActivity(order: DrinkOrder) throws {
          guard ActivityAuthorizationInfo().areActivitiesEnabled else { return }
          let attributes = DrinkOrderAttributes(shopName: "Coffee Shop", drink: order.drink, orderID: order.id)
          let estimatedReadyDate = Date.now + (15 * 60)
          let contentState = DrinkOrderAttributes.ContentState(phase: .waiting, estimatedReadyDate: estimatedReadyDate)
          let activityContent = ActivityContent(state: contentState, staleDate: nil)
          let activity = try Activity.request(attributes: attributes, content: activityContent)
      
      }
      
      // Update a Live Activity
      
      await activity.update(
          ActivityContent(
              state: DrinkOrderAttributes.ContentState(
                  phase: .preparing,
                  estimatedReadyDate: estimatedReadyDate
              ),
              staleDate: nil
          )
      )
    • 10:33 - Optimize for limited width in the Dynamic Island

      // Optimize for limited width in the Dynamic Island
      
      struct CompactTrailingView: View {
          @Environment(\.isDynamicIslandLimitedInWidth) var isDynamicIslandLimitedInWidth
          var context: ActivityViewContext<DrinkOrderAttributes>
          var body: some View {
              if isDynamicIslandLimitedInWidth {
                  StepProgressIconView(context: context)
              } else if context.state.phase.showsTimer {
                  EstimatedReadyView(context: context, font: .system(.body).monospacedDigit())
                      .multilineTextAlignment(.trailing)
                      .frame(maxWidth: maximumTimerLabelWidth)
              } else {
                  OrderPhaseLabelView(context: context, font: .caption2.bold(), color: .brown)
                      .multilineTextAlignment(.trailing)
              }
          }
      }
    • 11:34 - Extend background color in StandBy

      // Extend background color in StandBy
      
      struct ActivityView: View {
      
          @Environment(\.showsWidgetContainerBackground) var showsWidgetContainerBackground
          var context: ActivityViewContext<DrinkOrderAttributes>
      
          var body: some View {
              DetailView(context: context)
                  .background {
                      if showsWidgetContainerBackground {
                          LinearGradient.barista
                      }
                  }
                  .activityBackgroundTint(.espresso)
          }
      }
    • 12:30 - Add support for activityFamily small

      // Add support for activityFamily small
      
      import ActivityKit
      import SwiftUI
      import WidgetKit
      
      struct DrinkOrderLiveActivity: Widget {
          var body: some WidgetConfiguration {
              ActivityConfiguration(for: DrinkOrderAttributes.self) { context in
                  ActivityView(context: context)
              } dynamicIsland: { context in
                  DynamicIsland {
                      DynamicIslandExpandedRegion(.leading) {
                          ExpandedLeadingView(context: context)
                      }
                      DynamicIslandExpandedRegion(.center) {
                          ExpandedCenterView(context: context)
                      }
                      DynamicIslandExpandedRegion(.trailing) {
                          ExpandedTrailingView(context: context)
                      }
                      DynamicIslandExpandedRegion(.bottom) {
                          ExpandedBottomView(context: context)
                      }
                  } compactLeading: {
                      CompactLeadingView(context: context)
                  } compactTrailing: {
                      CompactTrailingView(context: context)
                  } minimal: {
                      MinimalView(context: context)
                  }
              }
              .supplementalActivityFamilies([.small])
          }
      }
    • 12:43 - Optimize for small family

      // Optimize for small family
      
      struct ActivityView: View {
          @Environment(\.showsWidgetContainerBackground) var showsWidgetContainerBackground
          @Environment(\.activityFamily) var activityFamily
      
          var context: ActivityViewContext<DrinkOrderAttributes>
      
          var body: some View {
              contentView
                  .background {
                      if showsWidgetContainerBackground {
                          LinearGradient.barista
                      }
                  }
                  .activityBackgroundTint(.espresso)
          }
      
          @ViewBuilder
          var contentView: some View {
              if activityFamily == .small {
                  SmallView(context: context)
              } else {
                  DetailView(context: context)
              }
          }
      }
    • 13:36 - Add interactivity with App Intents

      // Add interactivity with App Intents
      
      struct RateDrinkIntent: LiveActivityIntent {
          static var title: LocalizedStringResource = "Rate Drink"
      
          @Parameter(title: "Order ID")
          var orderID: String
      
          @Parameter(title: "Positive")
          var isPositive: Bool
      
          func perform() async throws -> some IntentResult {
              await updateLocalDatastore(rating: isPositive ? .great : .poor, dismissPolicy: .after(.now + 15))
              return .result()
          }
      }
    • 14:06 - Associate an intent with a button

      // Associate an intent with a button
      
      struct RatingButtons: View {
          var context: ActivityViewContext<DrinkOrderAttributes>
          var body: some View {
              HStack(spacing: 12) {
                  Button(intent: RateDrinkIntent(
                      orderID: context.attributes.orderID.uuidString, isPositive: false)) {
                      Label("Not Good", systemImage: "hand.thumbsdown.fill")
                  }
                  .buttonStyle(RatingButtonStyle(color: .red))
      
                  Button(intent: RateDrinkIntent(
                      orderID: context.attributes.orderID.uuidString, isPositive: true)) {
                      Label("Great", systemImage: "hand.thumbsup.fill")
                  }
                  .buttonStyle(RatingButtonStyle(color: .green))
              }
          }
      }
    • 0:01 - Introduction
    • Live Activities keep people up-to-date about ongoing tasks or events with progressing information over time, appearing on the Lock Screen, in the Dynamic Island, on Apple Watch, and on the CarPlay Dashboard.

    • 1:53 - Create and update
    • Start by defining an efficient data model using ActivityAttributes for static data and ContentState for dynamic data. Construct tailored UI for each presentation and manage the activity's lifecycle locally via ActivityKit or remotely using push notifications.

    • 9:51 - Optimize
    • Refine the Live Activity experience by adapting layouts to accommodate specific constraints, such as limited width in the Dynamic Island in landscape, or adopting the small activity family for Apple Watch. Integrate App Intents to let people perform quick, contextual actions.

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